Projects

My projects showcase my design and development skills in various interdisciplinary fields.

ReVISit is a powerful platform for creating, publishing, and disseminating visualization studies. This project builds on my background to explore how to adapt and expand it to support qualitative and human-centered approaches, as well as studies in complex interactive media.

Data Visualization Research ReVISit
In Progress

Just Noticeable Difference (JND) in psychology refers to the minimum level of stimulation that a person can detect 50% of the time. This project aims to evaluate the user response to the opacity JND of visualization outcomes and offer suggestions on visualization projects.

Data Visualization Research Team Work ReVISit
In Progress

Many people experience euphoria, a positive experience for mental health. Interactive media is a powerful engine that offers intimate experiences. This project builds a simulator to investigate how it can produce expected euphoric experiences and evaluate the design performance.

Mental Health Research Human-centered Design
Sample Image
Media Coverage
GitHub Private Repo
In Progress

Explores the impact of visual, auditory, and haptic design in VR on user experience.

AR/VR UI/UX Team Work Physiological Sensors
In Progress

Research into the adaptation and cultural localization of murder mystery games in China, namely Jubensha. Focus on the storytelling dynamic through collaborative sensemaking.

Murder Mystery Research Cultural Game Studies
Completed: 2025

Chuan (bracelet) is a cultural alternative controller design project. The project aims to promote the Chinese culture of the β€œη›˜δΈ²β€ (playing walnut bracelet) for stress-relieving into cyberlizing.

Alternative Controller Culture in Design
Completed: 2024

An augmented reality music game that explores the stacking mechanics of transparent AR markers.

AR Development Game Design Music Interaction
Completed: 2023

Developed a HoloLens AR application to train students on assembling lab components safely and efficiently.

My Role: Design, Interface, and Audio.

Mixed Reality Chemistry Education Team Collaboration
Completed: 2023

Virtual walkthroughs and training sessions using 360-degree immersive environments for enhanced remote learning experiences.

VR Development Training Remote Learning
Completed: 2022

Designed and developed a series of content for the project Free Body Diagram App, to train students in the learning and practice of free-body diagram drawing skills for Statics or Mechanics courses.

My Role: Designer, and Lead Artist.

Team Collaboration Education Mobile App
Completed: 2022

An experimental storytelling project combining origami and non-linear narratives. Explore the story through physical interaction with a treasure box filled with mysterious clues. Exhibited at PAX 2022 East, Boston.

Game Design Origami Team Collaboration
Completed: 2022

Developed a series of HD game art content with PBR Material Shader for the game Battle Billiards of Petricore. The game is now available on Steam.

My Role: Technical Artist.

Industry Collaboration PBR Material HDRP
Completed: 2021

A serious simulator that reflects how city administrators can affect pandemic control and prevention. The game involves information collected from actual news sources and scientific data, and the team's positionality as native Wuhan city residents. It was featured in WPI News.

Serious Game Team Collaboration Data Visualization
Completed: 2020

A 30-minute escape room where players had to solve puzzles in order to recapture an entity and remove the lockdown. About 100 players participated over the three days of its run.

My Role: Producer, Lead Designer, and Room Builder.

Escape Room Game Design Team Collaboration
Completed: 2019

An experimental strategy game project with team collaboration on the development. Through strategies of resource collecting and management to survive the game.

My Role: Lead Producer, Designer, and Lead Artist.

Game Design Team Collaboration
Completed: 2019

An award-winning solo-work indie game development project with the exploration of a 3D-to-2D pixel art style and 8-bit audio.

Awards: First Place, Culture Creative Design Competition for College Students in Hubei Province (2018): 80,000 CNY (~$11,428); First Place, Graduation Project Competition (2018): 5,000 CNY (~$714).

Solo Work Game Development Award-winning
Completed: 2018

An award-winning board game developed collaboratively by our team, which served as the core project for establishing our studio-sized company, the Wuhan KBOOM Network Tech Co. Ltd.

Award: Third Place, Hubei Province Universities Creation Youth Student Entrepreneurship Competition (2016): 10,000 CNY (~$1,428).

Team Collaboration Entrepreneurship Award-winning
Sample Image
Sample Image
More Details
Completed: 2018

A simple experimental motion comic art project I made for practicing storyboarding and comic skills.

Art Motion Comic
Completed: 2017
 
 

 

Shano Liang (she/her)

Email: sliang1 AT wpi DOT edu