Battle Billiards

Tags: Industry Collaboration PBR Material HDRP

Date: Dec. 2021 - Apr. 2022

My Role: Technical Artist.

For: Google Stadia | Petricore | MassDiGi


Battle Billiards is a billiards game where both players go at the same time. For this project, I worked as a contract technical artist for the game's development studio, Petricore, and developed a series of game art content for the game Battle Billiards.

 

Technical Artist

BATTLE BILLIARDS


Working as a contract technical artist, I designed, modeled, and textured high-poly 3D assets with PBR realistic textures for 3D environment scenes and level layouts, doodle-styled animated 2D assets, shaders of interactable volumetric snow and sands for the Unity3D HDRP, and the game's horde mode gameplay.

 

 

Technical Artist

BATTLE BILLIARDS


 

Industry Collaboration PBR Material HDRP

Based on the team's brainstorming session, I was tasked with designing and producing uniquely shaped billiard table game environments featuring a realistic art style and distinct landscape themes. I created a series of game art assets and environments, including an oasis-themed standard table, an oasis-themed hexagonal table, an ice-themed standard table, and an ice-themed hexagonal table. Each game environment is enhanced with relevant animations and interactive special effects to elevate the user experience.

Oasis-themed standard Billiards' Table Scene in Unity3D HDRP

Oasis-themed standard Billiards' Table Scene in Substance Painter

Oasis-themed hexagonal Billiards' Table Scene in Unity3D HDRP

Ice-themed standard Billiards' Table Scene in Substance Painter

Ice-themed standard Billiards' Table Scene in Unity3D HDRP

Project: Battle Billiards

The Page Last updated: January 17, 2025

 
 

 

Shano Liang (she/her)

Email: sliang1 AT wpi DOT edu