Publications
My research lies in and around the intersection of human-computer interaction, human-centered computing, interactive media studies, and data visualization.
All publications are listed in reverse chronological order. Publication type legend:
Journal Article Conference Paper Workshop Demo Presentation Other
[0] (Work In Progress) Shano Liang, Max Chen, Michelle V. Cormier, Gillian Smith, Rose Bohrer, Lane Harrison, and Phoebe O. Toups Dugas. ********. ACM CHI '26, Barcelona, Spain, April 2026.
[0] (Work In Progress) Shano Liang, Max Chen, and Lane Harrison. ********. ACM CHI '26, Barcelona, Spain, April 2026.
[0] (Work In Progress) Max Chen, Shano Liang, Lane Harrison, and Gillian Smith. ********. ACM CHI '26, Barcelona, Spain, April 2026.
[0] (Work In Progress) Katie Seaborn, Shano Liang, Rua Mae Williams, and Phoebe O. Toups Dugas. ********. ACM CHI '26, Barcelona, Spain, April 2026.
[1] Shano Liang, Michelle V. Cormier, Phoebe O. Toups Dugas, and Rose Bohrer. The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media. ACM Transactions on Computer-Human Interaction (TOCHI). 2025.
[2] Shano Liang, Michelle V. Cormier, Rose Bohrer, and Phoebe O. Toups Dugas. Designed & Discovered Euphoria: Insights from Trans-Femme Players’ Experiences of Gender Euphoria in Video Games. ACM CHI '25, Yokohama, Japan, April - May 2025. Award: Honorable Mention for Best Paper!! Media Coverage: A, B, C, D, E, F, G.
[3] Michelle V. Cormier, Shano Liang, Bill Hamilton, Nicolas LaLone, Rose Bohrer, and Phoebe O. Toups Dugas. This Game SUX: Why & How to Design Sh@*!y User Experiences. ACM CHI '25, Yokohama, Japan, April - May 2025.
[4] Phoebe Toups Dugas, Bhavani Seetharaman, Rebecca J. Fleming, Shano Liang, Don Samitha Elvitigala, Jennifer Rode, and Nicolas LaLone. Mobile Maps Continue to Fail Pedestrians: Synthesised Reflective Auto-Aggro-Ethnographies of Walking. ACM CHI '25, alt.CHI, Yokohama, Japan, April - May 2025.
[5] Shano Liang, Max Chen, Phoebe O. Toups Dugas, Gillian Smith, and Rose Bohrer. The Collaborative Sensemaking Play of Jubensha Games: A Deconstruction, Taxonomy, and Analysis. Journal of ACM Games: Research and Practice, 2025. Media Coverage
[6] Rose Bohrer, Shano Liang, Michelle V Cormier, Takao Fujii, Phoebe O Toups Dugas, Rua Mae Williams, Amy J Ko, Katie Seaborn, and Oliver L Haimson. Transnational lgbTq+ SIG. ACM CHI '25, Yokohama, Japan, April - May 2025.
[7] Rachel Donley, Shano Liang, Ari Gass, and Anne Sullivan. Workshop on Queer Play. Foundations of Digital Games (FDG ‘24), Worcester, MA, USA, May 2024
[8] Shano Liang, Max Chen, Phoebe Toups Dugas, Gillian Smith and Rose Bohrer. Exploring the Complexity of Jubensha: A Taxonomy and Analysis of Chinese Murder Mystery Role-Playing Games. Foundations of Digital Games (FDG ‘24), Worcester, MA, USA, May 2024
[9] Shano Liang, Michelle V. Cormier, Phoebe O. Toups Dugas, and Rose Bohrer. Analyzing Trans (Mis)Representation in Video Games to Remediate Gender Dysphoria Triggers. ACM CHI Play '23, Stratford, Canada, October 2023.
[10] Max Chen, Shano Liang, and Gillian Smith. Stackable Music: A Marker-Based Augmented Reality Music Synthesis Game. ACM CHI Play '23, Stratford, Canada, October 2023.
[11] Shano Liang, and Michael A. DeAnda. Review of Poetic Operations: Trans of Color Art in Digital Media by micha cárdenas (Duke University Press). Lateral, Journal of the Cultural Studies Association, Vol. 11, No. 2, Fall 2022.
[12] Robert Dempski, Claire Li, Max Chen, and Shano Liang. Integrating Biophysics Immersive Learning Tools Across Campus. Building a Network of Biophysics Education, Virtual Conference, June 2022.
[13] Robert Dempski, Andrew Texeira, Claire Li, Shano Liang, and Max Chen. Integrating Immersive Learning Tools across Campus and Beyond. Advanced Manufacturing and Processing Conference, Washington DC, June 2022.
[14] Shano Liang. Transgender representations in online video game social interactions. DIGRA 2022: The 14th Digital Games Research Association Conference – Workshop: Bringing Together, Diversifying, And Decolonizing Game Worlds, July 2022.
[15] Shano Liang. The Impact of Juvenile Video Gaming Restrictions. In Panel: A Chinese Gaming Cultural Revolution: Contemporary Gaming Cultures and the Communist State. Canadian Game Studies Association Annual Conference, June 2022.
[16] Max Chen, Shano Liang, and Tian Dai. Collection - An Experiment of Combining Non-linear Narrative with Crafts. PAX East 2022, March 2022.
[17] Shano Liang. Bridging the Blank: A Defining from Property Uncertainty to Felt Uncertainty in Games. Master Thesis. Worcester Polytechnic Institute, January 2022.
The Page Last Edited in: June 24, 2025