Mythic Hue

Tags: Alternative Controller Tangible & Embodied Interaction

Date: Oct. 2025 - Present

Collaborator: Max Chen


Mythic Hue is an ongoing tangible interaction prototype that maps movement-based gestures with everyday household objects to smart-home effects, reimagining the home as a responsive stage for tabletop role-playing games.

INTRODUCTION


When we were children, we rarely needed expensive props to build an imaginary fantasy world. A blanket can become a cloak, a kitchen tool can become a sword, and a living room can become a dungeon if everyone agrees to play along. Mythic Hue begins from that ordinary act of imagination and asks what happens when the room can answer back. We are exploring low-cost alternatives to screen-heavy or equipment-heavy tabletop role-playing augmentation. The project uses everyday household objects as ambient game materials: lights, sound, appliances, and other domestic devices can respond to embodied gestures performed with everyday objects. Rather than asking players to wear specialized devices or shift attention toward a digital interface, Mythic Hue uses movement-based sensing on handheld props to connect physical actions with changes in the surrounding environment. A swung "sword," raised "shield," opened "spellbook," or ritualized gesture can trigger light, sound, or other smart-home effects, allowing the home itself to participate in the fiction of play.

The current prototype uses a Seeed XIAO Sense microcontroller with an onboard inertial measurement unit (IMU) and Bluetooth connectivity to sense and transmit movement data. These sensor readings are mapped to smart-home actions through Home Assistant, an open-source home automation platform. This setup allows ordinary household objects to become gesture-based controllers without requiring a dedicated commercial game device. The prototype therefore treats domestic objects as both props and interfaces: familiar things remain recognizable in the home, but they can also become temporary instruments for fantasy play!

Alongside the technical prototype, we are gathering design insights from experienced tabletop role-playing game hosts and players. These conversations focus on what contributes to immersion during actual play sessions, including pacing, atmosphere, player attention, props, environmental cues, and the role of the game host. The project is still ongoing, and the interview findings are currently informing the next stage of prototype design. More details will be shared after the research paper is ready for public release.

Mythic Hue demo video

Project: Mythic Hue

The Page Last updated: May 27, 2026

Shano Liang (she/her)

Email: sliang1 AT wpi DOT edu