Hi!
I'm Shano Liang
(she/her)
Computational Media PhD candidate at Worcester Polytechnic Institute
Research Interests: Human-Computer Interaction || Human-centered
Computing || Data Visualization || Interactive Media & Game Studies
Shano Liang
Known Alias (Deadname): Hongyuan
Email: sliang1 AT wpi DOT edu
Address: Worcester Polytechnic Institute
100 Institute Rd, Worcester, MA, 01609
About Me as Researcher:
I am a PhD candidate in Computational Media, working and collaborating with Dr. Lane Harrison and Dr. Phoebe Toups Dugas. I study how interactive media, games, and data interaction systems shape people’s felt experiences, judgments, and behavioral orientations, and I translate those "diagnoses" into feel-able, experiential systems that help people understand complex information and feelings, and/or make better judgments.
My research is driven by two connected questions: (i) What design factors make people feel cared for, harmed, anxious, immersed, euphoric, deceived, or recognized? (ii) How can knowledge from interaction design help in transforming these insights into prototypes that make complex experiences, information or data, events or phenomena, and/or social issues more felt, testable, and reflective?
I approach these questions through what I think of as media experience diagnostics that examine how design contributes to particular feelings and interpretations. I also build experiential prototypes based on these diagnoses, drawing on game and interaction design, including playful data systems, VR/AR environments, and interactive visualizations that help people explore uncertainty, consequences, and social complexity through action. My most recent reVISit-Games and reVISit-XR work also develops study infrastructure for deploying, logging, and replaying interactive system and XR experiences in empirical visualization and Human-Computer Interaction (HCI) studies.
About Me as Developer:
As a multi-skilled digital artist, developer, and designer, I treat making as part of my research practice. My background in game art, animation, 2D/3D asset creation, film production, technical art, audio/music, interaction design, and prototyping allows me to move from conceptual analysis to working artifacts. Before becoming an HCI and computational media researcher, I received my Bachelor's degree in Video Game and Animation from the Hubei Institute of Fine Arts (HIFA) in Wuhan, China, in 2018, where I later served as a teaching assistant for game studio courses. I also founded Wuhan KBOOM Network Technology Co., Ltd., an early entrepreneurial experience that shaped how I think about creative production, collaboration, and cultural context.
These experiences continue to shape my research practice. I approach development not only as implementation, but also as a way to test ideas, build experiential arguments, and understand how design choices affect people’s feelings, interpretations, and actions. My background in art, game development, and interactive systems helps me move between critical analysis and hands-on prototyping, which is central to the way I conduct research.
Shano Liang (she/her)
Email: sliang1 AT wpi DOT edu