"Chuàn" (串)

Tags: Alternative Controller Cross-cultural Design

Date: Oct. 2024 - Dec. 2024

My Role: Lead Designer and Developer.


Chuan is a cultural alternative-controller project that translates the tactile practice of “盘串” (pán chuàn), or hand-rotating a bracelet or bead string, into a sensor-based interactive system for focus and relaxation.

"盘串" (pán chuàn) refers to the practice of handling, rotating, and gradually wearing in bracelets, beads, or similar handheld objects. It is a simple but tactile activity built around repeated hand movement, material texture, and bodily rhythm. In everyday practice, pán chuàn can offer a quiet moment of relaxation within a busy routine, while also supporting attention, patience, and focus through continuous touch-based interaction.

In this project, I treated pán chuàn as a tactile interaction practice rather than simply a cultural reference. The goal was to reinterpret its hand rhythm, material intimacy, and calming tempo through an alternative controller and user interface. By sensing how the bracelet is handled, the system explores how a culturally specific handheld practice can become an embodied input method for a digital experience.

CHUAN

The controller uses a XIAO nRF52840 Sense microcontroller, which includes a Nordic nRF52840 microcontroller unit, Bluetooth 5.0, an onboard digital microphone, and a 6-axis inertial measurement unit (IMU). The microcontroller was soldered to a Lilypad Coin Cell Battery Holder, which powers the board. I designed a 3D-printed perforated ball-shaped enclosure to secure the microcontroller to the bracelet controller. A Python script connects to the microcontroller through Bluetooth communication and receives IMU data for movement-state classification. I also used machine-learning-assisted analysis to calibrate the thresholds for determining movement states in real time.

CHUAN


Currently, the system can classify three states: idling, gentle movement, and repetitive movement. These states are transmitted to a Unity game through a local TCP connection and mapped to player movement and audio feedback. In Unity, I developed a proof-of-concept game using Chinese-style Shan Shui visual assets. The player sits in a boat floating along a river and following a guided path. When the idling state is detected, the boat remains still; when gentle movement is detected, the boat flows along the river; and when repetitive movement is detected, an audio effect is triggered in the game.

Video

Project: "Chuan"

The Page Last updated: May 25, 2026

Shano Liang (she/her)

Email: sliang1 AT wpi DOT edu