Battle Billiards

Tags: Industry Collaboration Technical Art PBR HDRP

Date: Dec. 2021 - Apr. 2022

My Role: Technical Artist.

For: Google Stadia | Petricore | MassDiGi


Battle Billiards is a real-time billiards game. For this project, I worked as a contract technical artist for Petricore, contributing environment assets, PBR materials, animated assets, and Unity HDRP shader effects.

 

 

Technical Artist

BATTLE BILLIARDS


Working as a contract technical artist, I designed, modeled, and textured high-poly 3D assets for 3D environments and level layouts, using realistic PBR materials to support the game's visual style. I also created doodle-styled animated 2D assets and developed interactable volumetric snow and sand shader effects for Unity HDRP. In addition to the visual production work, I contributed to horde-mode gameplay prototypes as part of the broader development process.

 

 

 

Technical Artist

BATTLE BILLIARDS

 

Based on the team's brainstorming sessions, I was tasked with designing and producing uniquely shaped billiard-table environments with realistic rendering and distinct landscape themes. I created a series of game art assets and environments, including an oasis-themed standard table, an oasis-themed hexagonal table, an ice-themed standard table, and an ice-themed hexagonal table. Each environment included themed animations and interactive effects designed to make the table feel responsive, readable, and visually distinct.

Oasis-themed standard Billiards' Table Scene in Unity3D HDRP

Oasis-themed standard Billiards' Table Scene in Substance Painter

Oasis-themed hexagonal Billiards' Table Scene in Unity3D HDRP

Ice-themed standard Billiards' Table Scene in Substance Painter

Ice-themed standard Billiards' Table Scene in Unity3D HDRP

Project: Battle Billiards

The Page Last updated: May 23, 2026

Shano Liang (she/her)

Email: sliang1 AT wpi DOT edu