Battle Billiards
Tags: Industry Collaboration Technical Art PBR HDRP
Date: Dec. 2021 - Apr. 2022
My Role: Technical Artist.
For: Google Stadia | Petricore | MassDiGi
Battle Billiards is a real-time billiards game. For this project, I worked as a contract technical artist for Petricore, contributing environment assets, PBR materials, animated assets, and Unity HDRP shader effects.
Based on the team's brainstorming sessions, I was tasked with designing and producing uniquely shaped billiard-table environments with realistic rendering and distinct landscape themes. I created a series of game art assets and environments, including an oasis-themed standard table, an oasis-themed hexagonal table, an ice-themed standard table, and an ice-themed hexagonal table. Each environment included themed animations and interactive effects designed to make the table feel responsive, readable, and visually distinct.
Oasis-themed standard Billiards' Table Scene in Unity3D HDRP
Oasis-themed standard Billiards' Table Scene in Substance Painter
Oasis-themed hexagonal Billiards' Table Scene in Unity3D HDRP
Ice-themed standard Billiards' Table Scene in Substance Painter
Ice-themed standard Billiards' Table Scene in Unity3D HDRP
Project: Battle Billiards
The Page Last updated: May 23, 2026